The 2012 IGF Pirate Kart: 323 x 10 Words
by berv
Some months ago, I heard of the Pirate Kart: a collection of quick jams, abandoned projects, works-in-progress, and strange experiments deemed by their creators to be unworthy of entry into the annual Independent Games Festival. Fool that I am, I decided it would be a good idea to play through all 323 entries and attempt to review each of them in exactly ten words.
I’ve since found that expressing anything in ten words is, at its best, a damned challenge, and at its worst, not at all fair to the items under review. Attempting to balance description of the games with my reaction to them while at the same time trying to make the snippets enjoyable to read was quite a challenge that I definitely won’t claim to have overcome. I’d like to apologize in advance to those developers who I haven’t really done justice to and applaud everyone who participated for doing your thing, regardless of how much or how little I might personally have enjoyed it. I also appreciate that many of these games might never have been intended for review and so have tried to curb my snarkiness where possible.
I’d definitely recommend giving the Pirate Kart a try, if only to see sampling of the huge range of work contained within. The best way to appreciate it, I think, is to boot it up, take the random ordering it provides you, and start working down the list until you’ve had enough. Iif you’d prefer a little direction, though I’ve marked a few of the games below that I thought stood out. Games that are bolded and italicized are my top picks, notable in some way that made them clearly stand out from the pack. Games that are simply bolded had some sort of stand-out element and are certainly worth your time, if only to appreciate the idea or it’s potential.
But really, what I’d rather you do is throw yourself against the will of the Pirate Kart and see where you end up. Best of luck.





